Human
Bodies, perception, emotion and a human reason to act.
身体、感知、情感,以及行动的理由。
Studio / 工作室
Department of Mammoth Studies is an experimental studio founded by Zhang Ding and Naihan Li. We work through action filmmaking, spatial design, virtual production, 3D and AI-assisted tools to test new conditions for visual storytelling.
Technology is useful because it changes the cost and speed of exploration. It lets a small team test scenes, spaces and physical ideas that would once have required a much larger production. The centre remains human: bodies, choices, emotion, rhythm, danger and consequence.
这是一个以导演实践为核心的影像实验室。我们从动作、身体与空间出发,借助虚拟制作、三维技术与AI辅助工具,研究当下可以被真正拍出来的故事条件。技术不是主题;人的判断、身体经验与情感,才是。

Practice / 工作方法
We do not begin with a tool and search for an image to justify it. The work moves in the other direction.
我们不从工具出发,再为它寻找一个图像理由。工作路径恰好相反。Bodies, perception, emotion and a human reason to act.
身体、感知、情感,以及行动的理由。Movement, rhythm, force, hesitation and response.
运动、节奏、力量、犹豫与回应。Architecture, material, gravity, scale and atmosphere.
建筑、材料、重力、尺度与氛围。Action-film practice, Unreal Engine, virtual production and AI-assisted tools.
动作电影实践、虚幻引擎、虚拟制作与AI辅助工具。Experiments / 实验
Open field test ↗进入实验Experiment 001 实验 001
What happens to action when gravity changes?当重力发生变化,动作会变成什么?
The film begins in a familiar 1G world and moves toward 0G. As weight, balance, impact and orientation begin to fail, action must find a new physical language.
View experiment ↗
Open next field ↗进入下一实验Experiment 002 实验 002
The next field is being assembled.下一个实验场正在形成。
Its working title, physical rules and production conditions remain deliberately open. The series continues as each new question acquires a body, a world and a method.
View experiment ↗People / 成员
The collaboration is deliberately uneven in the useful way: one directs the action; one expands the ground on which it becomes possible.
两种专业,共同进入一个不断变化的场域:一位负责导演动作,一位负责扩展动作得以发生的世界。Director / Action Director 导演 / 动作导演
Zhang Ding directs the studio’s film projects and leads their action design.
Trained in martial arts since the age of seven, his knowledge comes from real action-film production: working with performers, directing crews, designing movement and entering the physical conditions of a shot himself. Wires, rigging, timing, impact and the stubborn fact of a body in space are not abstractions to him.
His practice draws on Chinese martial-arts training and Hong Kong action-film traditions, while testing what virtual production, games and AI-assisted image-making can open up for action directing. The point is not to make action easier. It is to take hard-won physical knowledge into less obedient worlds.
自七岁起习武,长期在真实动作电影制作中工作。动作设计、演员训练、片场调度、威亚与高风险拍摄条件,构成了他的实际经验。现在,他把这些经验带入虚拟制作、游戏与AI辅助影像之中:不是让动作变得更轻松,而是让身体经验进入更不讲道理的世界。
Architect / Designer / Worldbuilder 建筑师 / 设计师 / 世界构建者
Naihan Li is an architect by training and an avant-garde designer in practice.
Her work moves between architecture, furniture, art, objects and virtual space. She is interested in what architecture can become once it is released from some of its usual negotiations with gravity, material, budget and planning permission—without becoming visually empty in the process.
In the studio, Naihan develops worlds, visual systems and the larger research field around each project. She does not direct the films. She expands the territory, introduces unreasonable questions, and prevents the experiment from becoming too well-behaved.
建筑师出身,设计师实践者。她的工作穿梭于建筑、家具、艺术、物件与虚拟空间之间。在工作室中,她负责世界构建、视觉系统与研究框架:扩大试验场地,提出不太安分的问题,并确保项目不会过早变得合理。
Contact / 联系
For collaborations, research conversations, or a project that may require an unreasonable amount of gravity.
合作、研究交流,或任何需要认真讨论的项目,欢迎写信给我们。
Ask the mammoth to take the chair. 请猛犸入座。